All Classes and Interfaces

Class
Description
One transient animation produced by a player on a remote Paper node.
Short-lived visual actions sent separately from movement snapshots.
Infrequently changing identity, skin, and equipment state for a remote player.
Batched change-only appearance updates for one running Conflux node session.
Base64-encoded Bukkit item stacks worn or held by a remote player.
Complete visual snapshot for one Paper node.
Frequently changing position, rotation, and pose state for a remote player.
Complete lightweight movement snapshot for one running Conflux node session.
Shared limits and validation helpers for the Conflux wire protocol.
One remote player's visual state at a point in time.