Enum Class GhostAnimationType
- All Implemented Interfaces:
Serializable, Comparable<GhostAnimationType>, Constable
Short-lived visual actions sent separately from movement snapshots.
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionPlays the player's hurt animation.Swings the player's main hand.Swings the player's offhand. -
Method Summary
Modifier and TypeMethodDescriptionstatic GhostAnimationTypeReturns the enum constant of this class with the specified name.static GhostAnimationType[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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SWING_MAIN_HAND
Swings the player's main hand. -
SWING_OFF_HAND
Swings the player's offhand. -
HURT
Plays the player's hurt animation.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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